Medium Humanoid (Any Race), Any Alignment
Armor Class 17
Hit Points 112 (15d8 + 45)
Speed 40 ft., climb 30 ft., swim 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
9 (-1)
WIS
15 (+2)
CHA
8 (-1)
Senses Passive Perception 18
Languages Any one language
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Pounce. If the hunter moves at least 20 feet straight toward a creature and then hits it with the next melee weapon attack it makes on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the hunter can make one dagger attack against it as a bonus action.

Reckless. At the start of its turn, the hunter can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Resilient Defense. While the hunter is wearing no armor, its AC includes its Constitution modifier.

Actions

Multiattack. The hunter makes three spear attacks, three dagger attacks, or two blowgun attacks.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Blowgun. Ranged Weapon Attack: +7 to hit, range 25/ 100 ft., one target. Hit: 1 piercing damage, and the target must make a DC 15 Constitution saving throw with disadvantage, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If the hunter is hidden from a creature and misses it with this attack, making the attack doesn't reveal its position.

Description

Wilds hunters serve the needs of their tribes as elite warriors, hunters, and survivalists. When tribal needs extend beyond the wilds, they can even act as assassins.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

BenevolentEvil

Comments

Posts Quoted:
Reply
Clear All Quotes