Medium Humanoid (Any Race, Sorcerer), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws WIS +4
Skills Insight +4, Investigation +6, Perception +4
Senses Blindsight 30 ft., Passive Perception 14
Languages Deep Speech plus any two languages, telepathy 30 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting (Psionics). The psion's innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no verbal or material components:

At will: catapultdetect magicego shock (new)mage armormage hand (the hand is invisible)
1/day each: calm emotionsdetect thoughtslevitate, misty stepsendingsuggestion

Psychic Guidance. The psion's ranged attacks using weapons that have the Thrown property ignore half-cover, three-quarters-cover, and disadvantage for attacking at long-range. They also have advantage and deal 1d4 bonus damage (included in the attack). The weapons return to the psion after making each attack.

Telepathic Warding. The psion has advantage on Intelligence, Wisdom, and Charisma saving throws.

Actions

Multiattack. The psion makes two dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 2 (1d4) piercing damage if the attack was a ranged attack.

Ego Shock (Cantrip). One creature that the psion can see within 60 feet of it must succeed on a DC 14 Charisma saving throw or take 9 (2d8) psychic damage and suffer disadvantage on the psion's choice of the next Intelligence, Wisdom, or Charisma check it makes before the end of its next turn.

Description

Psions are those who have awoken to their latent psionic powers and learned to control them, though not yet fully master them. They often still need to extend their hands or place a finger to their head in order to utilize their powers. Some psions are born with their powers, while others gain them through contact with mysterious otherworldly beings from the Far Realm.

Monster Tags: NPC

Habitat: UnderdarkUrban

BenevolentEvil

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