Innate Spellcasting (Psionics). The psion's innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no verbal or material components:
At will: catapult, detect magic, ego shock (new), mage armor, mage hand (the hand is invisible)
1/day each: calm emotions, detect thoughts, levitate, misty step, sending, suggestion
Psychic Guidance. The psion's ranged attacks using weapons that have the Thrown property ignore half-cover, three-quarters-cover, and disadvantage for attacking at long-range. They also have advantage and deal 1d4 bonus damage (included in the attack). The weapons return to the psion after making each attack.
Telepathic Warding. The psion has advantage on Intelligence, Wisdom, and Charisma saving throws.
Multiattack. The psion makes two dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 2 (1d4) piercing damage if the attack was a ranged attack.
Ego Shock (Cantrip). One creature that the psion can see within 60 feet of it must succeed on a DC 14 Charisma saving throw or take 9 (2d8) psychic damage and suffer disadvantage on the psion's choice of the next Intelligence, Wisdom, or Charisma check it makes before the end of its next turn.
Description
Psions are those who have awoken to their latent psionic powers and learned to control them, though not yet fully master them. They often still need to extend their hands or place a finger to their head in order to utilize their powers. Some psions are born with their powers, while others gain them through contact with mysterious otherworldly beings from the Far Realm.
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