Large unknown, Chaotic Evil
Armor Class 15 [Scales]
Hit Points 50 (5d10)
Speed 65 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +5, CON +6
Damage Resistances Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Psychic
Senses Passive Perception 20
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 9 ft., 1 target. Hit: 6 (d6) Slashing damage. 

Crush Armor: The Wyrm chooses a target to bite - they must make a Constitution or Dexterity Saving Throw  = 16. If they fail, they receive d4+|15-their respective AC| Bludgeoning damage. Their AC is reduced for the rest of the encounter by d4.

Tail Swipe. The Wyrm swipes his tail in a 60 degree cone behind him, with a reach of 18 feet. All targets hit must make a Strength or Dexterity Saving Throw =  15. Upon failure, they receive d6 Bludgeoning damage and they must roll a d6. If the result is 1, their weapons is knocked out of their hands 20 feet away. If the result is any other, no further effects apply. 

 

 

Bonus Actions

Bonus Action: Wave of Anguish. The wyrm sends out an unnerving screech of all frequencies, dealing 1 party wide Thunder damage. It will repeat bonus action every turn.

Legendary Actions

Enrage. The Wyrm can use enrage only after it takes more than 15 damage in 1 turn. At the end of that turn, it will target the player who damaged it with Crush Armor. Then, it will automatically do a Tail Swipe. 

Description

An awful creature, hiding in that tarnished bell...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

WhiteWolfWiseWolf

Comments

Posts Quoted:
Reply
Clear All Quotes