Armor Class
12
Hit Points
15
(2d10 + 4)
Speed
30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
13
(+1)
INT
12
(+1)
WIS
12
(+1)
CHA
5
(-3)
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Passive Perception 16
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Phase Shift. These creatures of the underworld can teleport once per every 5HP lost. It allows them to fade and materialise from/to any party member once per round.
Actions
Death Touched. Unarmed Attack: +4 to hit, reach 5 ft., up to two targets. Hit: 5 (1d6+ 2) necrotic damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/23/2021 10:34:52 PM
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3
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6
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1
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Posted Aug 23, 2021Created by Craig Robertson for the Rise of the Necromancer Homebrew Campaign