Truth Sight. The Xenarian are able to see into one's mind and soul to see the truth of one's actions as well as other secrets.
Spellcasting. The Xenarian is a 5-level spellcaster. Its spellcasting ability is CHA (spell save DC 5, +1 to hit with spell attacks). The Xenarian has following spells prepared:
Cantrips (at will): Acid Splash, Magic Missile
1st level (# slots): Expeditious Retreat, Hellish Rebuke
Desolate Eye. Opening their third eye. they can release their mind and let it run free like a wild animal.
Clawing Strike. Melee Weapon Attack: +1 to hit, reach 15 ft., 1 target. Hit: 1 (1d4 + 0) Slashing damage.
Action Ranged Attack. Ranged Weapon Attack: +1 to hit, range 10/35 ft., 2 target. Hit: 1 (1d6 + 0) Acid damage.
N/A
Dark Presence. Allows the Xenarian to attempt to doge a powerful attack. If successful, The Xenarian can inflict a sense of fear upon the one who attacked them.
N/A
N/A
Description
A small Agile cat-like being that appears to be born from the Lost Lands. Many depictions on our plane of existence shows beings similar to the Xenarian back in ancient times. These beings are able to see into the souls of people and claim them to be worthy of their friendship.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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