Small Beast (Demon), Neutral Good
Armor Class 18 Natural
Hit Points 32 (3d10)
Speed 50 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
17 (+3)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws INT +7, CHA +6
Skills Acrobatics +6
Damage Vulnerabilities Cold, Radiant
Damage Resistances Acid, Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage Dealt By Traps
Damage Immunities Necrotic
Condition Immunities Blinded, Exhaustion, Invisible, Petrified, Poisoned
Senses Blindsight, Passive Perception 17
Languages Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Truth Sight. The Xenarian are able to see into one's mind and soul to see the truth of one's actions as well as other secrets.

Spellcasting. The Xenarian is a 5-level spellcaster. Its spellcasting ability is CHA (spell save DC 5, +1 to hit with spell attacks). The Xenarian has following spells prepared:
Cantrips (at will): Acid Splash, Magic Missile
1st level (# slots): Expeditious Retreat, Hellish Rebuke

Actions

Desolate Eye. Opening their third eye. they can release their mind and let it run free like a wild animal.

Clawing Strike. Melee Weapon Attack: +1 to hit, reach 15 ft., 1 target. Hit: 1 (1d4 + 0) Slashing damage. 

Action Ranged Attack. Ranged Weapon Attack: +1 to hit, range 10/35 ft., 2 target. Hit: 1 (1d6 + 0) Acid damage.

Bonus Actions

N/A

Reactions

Dark Presence. Allows the Xenarian to attempt to doge a powerful attack. If successful, The Xenarian can inflict a sense of fear upon the one who attacked them.

Legendary Actions

N/A

Mythic Actions

 

N/A

Description

A small Agile cat-like being that appears to be born from the Lost Lands. Many depictions on our plane of existence shows beings similar to the Xenarian back in ancient times. These beings are able to see into the souls of people and claim them to be worthy of their friendship.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nomnombacon143

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