Bloodlust: Aatrox lusts for blood and carnage, whenever he deals damage he heals himself for 1d10 hitpoints, if he hits multiple targets with one attack, roll for each target hit.
Godslayer: Aatrox despises the Gods, and those who are related to them, Aatrox deals 1d10 bonus damage to any celestial being
Darkin Blade: melee 10ft Aatrox slashes with his blade dealing (2d10+10) slashing damage to everything in a 10 foot line, if Aatrox uses this attack consecutively, it gains +1d10 to the damage roll (up a to maximum of +2d10). After this modifier is applied twice, it resets. The second use of Darkin Blade is a 10 foot cone, and the third is a 10 foot circle.
Infernal Chains (recharge 3-5): ranged attack 15 feet Aatrox sends forward a chain made of fire, the first non-ally hit by this attack must make an dexterity saving throw of 16+. If this roll is failed, the target takes (2d10+15) fire damage and is pulled 5 feet towards Aatrox
Dash (once per turn): Aatrox dashes forwards up to 5 feet, this can be used to extend the range of Darkin Blade and Infernal Chains. This bonus action can be taken either before or during an attack.
Wrath (once per turn)(recharge 1): If Aatrox takes more than 15 damage from a single attack, he can choose to sacrifice all actions to unleash a burst of energy, pushing back any non ally within 10 feet of him 5 feet away. Aatrox then heals for 1d10 +5 hit points per enemy struck
World Ender (recharge 1-3): Aatrox unleashes his full power, increasing his damage dealt by 1d10 and increases Bloodlust healing by +5 hitpoints. This lasts for 2 turns, and then recharges
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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