Huge Undead, Chaotic Evil
Armor Class 16
Hit Points 200 (9d10 + 12)
Speed 25 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
6 (-2)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws WIS -1
Damage Resistances Bludgeoning, Radiant
Damage Immunities Poison
Condition Immunities Frightened, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 3 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Curdling Scream: As an action the Behemoth can let out a loud scream heard from upto 60 ft away. DC 16 WIS check or be frightened until the end of your turn.

 

Actions

Multiattack. Can attack three times per turn. Unarmed attack+8 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.

Bonus Actions

Call the Army: As a bonus action the Behemoth can forgo one of its attacks to have an ally undead attack for it. Works up to 30 ft away.

Reactions

Hard to Leave: As a reaction when someone runs from their area, instead of one attack it can use two.

Description

A large hulking behemoth with arms all over its body and eyes blinking from every direction.

DuncanDonuts77

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