Huge unknown (Devil), Lawful Neutral
Armor Class 22 (Hellflame Aura)
Hit Points 236 (19d10 + 85)
Speed 20 ft., fly 60 ft.
STR
30 (+10)
DEX
29 (+9)
CON
30 (+10)
INT
25 (+7)
WIS
29 (+9)
CHA
20 (+5)
Saving Throws STR +16, DEX +15, WIS +15, CHA +11
Skills Intimidation +10
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight You cannot sneak up to the Aberration, Darkvision 120 ft., Unknown The Aberration can sense all rage and combust those who're angry into hellfire. 120ft, Passive Perception 20
Languages Common, Infernal, Telepathy 360 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Hellflame Aura. A creature that touches the Aberration or hits it with a melee attack while within 5 feet of it takes 6 (1d6) fire damage. This also gives the Aberration of Rage a +4 to AC at all times.

Actions

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Hellish Greatsword. The Hellish Greatsword does 2d12 Slashing damage and 8d6 fire damage. This has a +7 to hit.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 6) slashing damage.

Rage of Hellfire. The Aberration can burst into a rage where they do 2d4 damage and gain a +5 to hit on all physical attacks. This affect last for 5 rounds and cannot be undone with magic.

Monster Tags: Devilaberration

SkylHammer

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