Amorphous. The Á Bao A Qu can move through a space as narrow as 1 inch wide without squeezing.
Innate Spellcasting. The A' Bao A Qu's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:
3/day: invisibility
Spider Climb. The Á Bao A Qu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Transcendent Meditation. The Á Bao A Qu cannot be put to sleep by any means other than by its own volition.
Transparent Steps. The further away from the Á Bao A Qu's temple it gets, the more invisible the Á Bao A Qu becomes. 120 ft away, the Á Bao A Qu is completely invisible. 60 ft away, the Á Bao A Qu is barely visible, taking only the "attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage" part of the invisible condition. Within 20 ft of the temple, the Á Bao A Qu is translucent yet visible. Inside the temple, the Á Bao A Qu becomes fully visible and shines dim light up to 5 ft.
Bite (When Within 20 ft of Its Temple Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Breath of Truth (Recharge 5–6). The Á Bao A Qu exhales blue light in a 15-foot cone. Each creature in that area must make a DC 14 Charisma saving throw, suffering the effects of a zone of truth on a failure.
Gaze of Virtue. The Á Bao A Qu gazes intently at a single creature within 60 ft of it. If the Á Bao A Qu has decided the creature is worthy, the creature has advantage on Intelligence, Wisdom, and Charisma checks and saving throws until the beginning of the Á Bao A Qu's next turn. If the Á Bao A Qu has decided the creature to be unworthy, the creature suffers one point of exhaustion for every hour it spends within 120 ft of the temple, as if they were constantly climbing up stairs.
Fade Away. Immediately after Á Bao A Qu takes damage, it can use a reaction to magically become invisible until the end of its next turn or until it attacks, deals damage, or forces someone to make a saving throw. Once it uses this ability, it can’t do so again until it finishes a short rest.
Description
Á Bao A Qu are strange and bizzare creatures. They live near sacred temples to deities of peace. In their natural state, they are invisible and shapeless. But the closer to the temple they get, they take shape and color, becoming slimy blue dragon-like creatures, almost majestic in appearance. When touched, it feels soft, like the fuzz on the skin of a peach. Nobody is sure where the Á Bao A Qu comes from, though some speculate that is has something to do with Mechanus, as the only person to make it to the temple kept talking about seeing "Nirvana", the alternate name for Mechanus.
The Á Bao A Qu lives 120 feet away from its temple, waiting for a humanoid brave enough to try to make the journey. Until that point, it lies sleeping, shapeless and invisible, until someone passes. Then, when a humanoid enters the 120 ft area, the creature wakes, and follows close behind. As it progresses further and further up, it begins to become clearer and more colorful. It gives off a blue light which increases as it ascends. But it only reaches perfection when the humanoid reaches the temple, and proves themself worthy of pious recognition to the deity of peace who's influence resides there. But almost all the time, the humanoids never reach the temple, for they are not perfect. The deity recognizes when the humanoid is truly a creature of peace, and will not reveal the temple to them. When the Á Bao A Qu realizes this, it hangs back, losing color and visibility, and wanders back down the path it took until it reaches the edge, once more dormant and shapeless. In doing so, it gives a small cry, so soft that it sounds similar to the rustling of silk.
If a humanoid reaches the temple, and is proven worthy, the Á Bao A Qu will grant them some kind of boon. Nobody knows what it is as only one person has ever made it to an Á Bao A Qu's temple, and that was long long ago.
Lair and Lair Actions
Á Bao A Qu live within about 120 ft of sacred temples to deities of peace. If a creature wanders into this area and manages to get to the temple, the Á Bao A Qu will follow them in. However, within the surrounding area is a land of illusion and temptation, a gauntlet to prove a creature's worth. The journey the creature the Á Bao A Qu is following will be a harrowing one, as they must prove their peaceful nature. While inside the actual temple, the Á Bao A Qu can use one of the actions listed below, granted to them by their peaceful divine patrons.
Lair Actions
On initiative count 20 (losing initiative ties), the Á Bao A Qu takes a lair action to cause one of the following effects; the Á Bao A Qu can’t use the same effect two rounds in a row:
- The Á Bao A Qu casts bless on one creature that it deems worthy.
- The Á Bao A Qu casts invisibility on itself.
- The Á Bao A Qu casts light on itself, or on three objects within 60 ft. The light it casts is always blue, the same as its own body.
-
View User Profile
-
Send Message
Posted Oct 20, 2020SO MANY TYPOS WHY ARE THERE SO MANY TYPOS IT MAKES WATN ME TO DIE
-
View User Profile
-
Send Message
Posted Oct 26, 2020I agree, Especially far away from the temple.
-
View User Profile
-
Send Message
Posted Nov 2, 2020it is a typoception lul
-
View User Profile
-
Send Message
Posted Dec 11, 2020Me and my friends have been doing the Ghosts of Saltmarsh campaign recently but i'm planning to start a new campaign and it is certain i will feature this.
-
View User Profile
-
Send Message
Posted Dec 15, 2020I'm going to add it in my campaign but as CR 10-17 k?
-
View User Profile
-
Send Message
Posted Dec 17, 2020@Dungeonmaster2555 I think it goes "AW-bo-AW-koo"
-
View User Profile
-
Send Message
Posted Dec 20, 2020because it teemplee ise aa plac uf peec
-
View User Profile
-
Send Message
Posted Dec 22, 2020It has a attack that deals 2 damage! That it can only do when within 20 feet of the temple!!!! It loses its only damaging attack away from the temple so your wrong it’s WEAKER farther away! It doesn’t have any damage dealing spells!! And after all that you want to make it CR 17!?!?!? That’s absurd and would award WAY to much xp for something that does 2 damage every turn and has buffing spells that deal no damage! And it really sounds like it’s a solitary creature so who is it buffing?!? Last of all it has 32 hp!!! This is a perfect CR 1 creature!
-
View User Profile
-
Send Message
Posted Dec 26, 2020It has advantage on its attack rolls when 60 feet away from it's temple, but it can't make attacks unless within 20 feet of its temple?
-
View User Profile
-
Send Message
Posted Jan 3, 2021I might want to use this.
-
View User Profile
-
Send Message
Posted Feb 16, 2021Just one thing to add: why is it a medium creature with a 1d4 health dice thing? It should be 1d8 for medium creatures.
-
View User Profile
-
Send Message
Posted Apr 8, 2021Oh nice martial arts / chinese cultivation monster/benefactor.
-
View User Profile
-
Send Message
Posted Apr 8, 2021twice at "I should be a short or olng rest"
-
View User Profile
-
Send Message
Posted Jun 15, 2021I have a question: how do you unpublish a monster you shared?
-
View User Profile
-
Send Message
Posted Jul 20, 2021That's the neat part, you don't.
-
View User Profile
-
Send Message
Posted Oct 21, 2021Where?
-
View User Profile
-
Send Message
Posted Nov 13, 2021I really like the creature, but I feel like its name could do with improvement. Maybe I'm just ignorant and this is a specific language I should recognise. But for me, this really doesn't roll off the tongue well and it doesn't fit in well with the naming conventions of Wizards of the Coast. It also gives me no insight into what this monster is like, maybe other people know what it means, but to me it just seems too random.
-
View User Profile
-
Send Message
Posted Nov 13, 2021https://en.wikipedia.org/wiki/Á_Bao_A_Qu
-
View User Profile
-
Send Message
Posted Jan 16, 2022I must say that I strongly disagree. A lot of this creature's features are not damage-related and it only has one damaging attack (bite) that does 2 damage. It also doesn't fit as a boss monster at all as it is lawful neutral, and is meant for a temple guardian type role. If a level 1 party wanted to kill this monster, they could do so with ease. If you buffed it's HP and AC it certainly should not go up to CR 10
-
View User Profile
-
Send Message
Posted Dec 19, 2023Bro, bro. Calm down. Of COURSE buffing spells deal no damage. Don't get worked up.