Innate Spellcasting. Zaiobe's spellcasting ability is Charisma (spell save DC 16). Zaiobe can innately cast the following spells, requiring no material or verbal components:
At will: Detect Magic; Mending; Guidance; Spare the Dying
6 slots (like a Sorcerer) for: Cure Wounds; Cause Fear; Shield of Faith (self only); Gust of Wind
Mute. Zaiobe has a kind of curse which renders her mute—she can’t speak, use verbal spell components, or use her captivating song as a result. This same curse, though, grants her the ability to communicate telepathically with any creature she is in physical contact with. She can also maintain a telepathic bond with one specific creature at a time by taking a full round to link her mind to that creature during telepathic communication. Currently, she shares this link with Kikonu, even though, ironically, the two are not speaking. Zaiobe can change the target of her telepathic link once per day.
Multiattack. The harpy makes two attacks with its claws or two with its Longbow.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
+1 Longbow. Ranged Weapon Attack: +7 to hit, range 150/600", one target. Hit: 8 (1d8 + 4) piercing damage.
Lightning Arrows. Zaiobe has 5 Lightning Arrows (+1d6 lightning damage), which she is holding back for the inevaitable confrontation with Kikonu. But if her life is in danger she doesn't hesitate to use them.
Luring Song. Because Zaiobe is a mute she is incapable of using this ability. Instead she got the ability to cast some spells.
Potions of Greater Healing (4d4+4) (2): Houserule to use a potion as a Bonus Action.
Description
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female.
Comments