Armor Class
13
Deteriorating Chainmail Armor
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
13
(+1)
INT
3
(-4)
WIS
2
(-4)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
+2 holy damage
Immune to poison, persuasion, mind control, intimidation
Actions
Warmonging Blade: Melee Weapon Attack: +4to hit, reach 6 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
These bandits once triped to storm the crypt of the Undead. Their demise led to them becoming pawns of the undead necromancer, serving as guards to the very crypts they once tried to loot.
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