Armor Class
20
Hit Points
45
(6d10 + 12)
Speed
60 ft.
STR
26
(+8)
DEX
19
(+4)
CON
24
(+7)
INT
6
(-2)
WIS
18
(+4)
CHA
17
(+3)
Saving Throws
CON +10, CHA +6
Skills
Intimidation +30, Perception +30
Damage Resistances
Acid, Bludgeoning, Piercing, Slashing, Thunder
Condition Immunities
Charmed, Frightened
Senses
Darkvision 1000 ft., Passive Perception 20
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.
Siege Monster. The hyena deals double damage on objects and structures.
Actions
Gore Hungry Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 100 (1d100 + 30) piercing damage.
Description
These hyenas are Goretooth hyenas that have eaten so much, they are siege weapons.
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