Tiny Construct, Chaotic Neutral
Armor Class 14 plate
Hit Points 30 (4d10 + 8)
Speed 30 ft., Hovers 5 to 10 feet off the ground.
STR
6 (-2)
DEX
12 (+1)
CON
14 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +4
Damage Immunities Poison
Senses Passive Perception 1
Languages Speaks no languages, but can communicate telepathically with its master
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magical Construct. Magical darkness doesn't impede the fate dice's darkvision or hearing. Healing magic has no effect on fate dice - fate dice may only regain HP by way of a ritual performed during a long rest. If fate dice are the target of a dispel magic spell, they must make a DC 15 (no modifiers) saving throw (with advantage) - if the fate dice fail the save, they become regular dice until their master performs a summoning ritual again during a long rest.

Destiny. All attacks against the fate dice have disadvantage and the fate dice has advantage on all saving throws.

Reactions

Twist of Fate. If the fate dice are your familiar, you may use your reaction to re-roll an attack or saving throw. You must use the new roll. Each time you re-roll, fate dice loses 10 HP.

Razmus

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