Innate Spellcasting. The shocktrooper wraith's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: command
Spellcasting. The shocktrooper wraith is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following sorcerer spells:
Cantrips (at will): acid splash, chill touch, fire bolt, green-flame blade, shocking grasp
1st-level (4 slots): catapult, earth tremor, shield
2nd-level (3 slots): shatter, snilloc's snowball swarm
3rd-level (3 slots): fireball, lightning bolt
4th-level (3 slots): ice storm, wall of fire
5th-level (2 slots): cone of cold, wall of stone
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.
Rusted Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 4 (2d4) acid damage.
Grave Bolts. Ranged Spell Attack: +5 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
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