Small Fey, Typically Neutral
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 0 ft., fly 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 120 ft., Tremorsense 20 ft., Passive Perception 9
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The Haunter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) slashing damage. 

Manipulate Stone. The cavern haunter chooses once piece of stone, rock, earth, or similar marital, that is large or smaller, such as a stalactite, that is within 20 feet of it. The piece of earth moves up to 40 feet, to a location of the Cavern haunter's choice. 

If the earth hits a creature, the creature make a DC 12 strength saving throw, taking (2d8) bludgeoning damage on a failed save, or half as much on a successful one. A creature who fails the save by 5 or more is also knocked prone.

Description

Cavern Haunters are the spirits of caves, caverns, and canyons. They love precious gems and minerals, and decorate their caves with as many of them as possible. Though usually peaceful, Cavern haunters can be selfish and will fight if their treasure is threatened. 

Cavern haunters are often very playful. They love to cause mischief for people in their caves, without actually harming them. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2021 2:55:01 PM
2
1
--
Coming Soon
HomebrewMindFlayer

Comments

Posts Quoted:
Reply
Clear All Quotes