Large swarm of Huge dragons, Chaotic Neutral
Armor Class 14 Natural Armour
Hit Points 78 (1d20 + 4)
Speed
STR
2 (-4)
DEX
10 (+0)
CON
3 (-4)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws CON -1, WIS +3
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire
Condition Immunities Blinded, Frightened, Grappled, Petrified
Senses Passive Perception 14
Languages Knows only what it has stolen or has been taught
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Worst Nightmare: Save dc:12. as an action, this creature can uses ancient abyssal magic to change to each and every party members worst nightmare or fear. +4 to hit,It affects any creature that can see or see's the dragon.1(2d6+4) [psychic]  damage

Bonus Attack. this creature can make a second attack

Actions

Fly. this creature can fly 20 feet or less

Claw Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 (2d4 + 2) [slashing] damage. 

Breath Attack. Ranged  Breath weapon Attack: +4 to hit, range 30/20 ft., 1 target. Hit: 1 (3d6 + 2) [acid/fire] damage.

Bite Attack.  Melee claw attack: +3 to hit, reach 5 ft, 1 target. hit: 1(2d6+2) [piercing] damage

Reactions

Opportunity Attack. any creature that passes in front of the dragon takes an immediate attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A black dragon with swirling Gray masses that spin on it its scales, it has no eyes,but huge ears and a big long snout, with a long tongue.It emits an aura that makes the weak fear it. It gives a sense that its not from this plane.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainUnderdark

Sigil_runestone

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