Medium Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 51 (9d8)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +3, CON +4
Skills Athletics +4, Perception +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages understands the languages you speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Vigilant. The defender can’t be surprised.

If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.

Actions

Force-Empowered Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 4 force damage.


 

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 4 hit points to itself or to one construct or object within 5 feet of it.

 

 

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2021 9:10:33 PM
0
0
Lvl 6 Artificer Steel Defender
Coming Soon
11/9/2021 9:29:44 PM
1
0
2.0
Coming Soon
11/19/2021 8:52:10 PM
1
1
S
Coming Soon

Monster Tags: constructArtificer

Knightwalker818

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