Medium Beast, Unaligned
Armor Class 14
Hit Points 20 (2d12)
Speed 50 ft., Wulves aren't inhibited by mountainous or artic terrain, and can travel at normal speed over them. , climb 30 ft. Wulves are natural climbers, able to move over most natural surfaces, in addition to being able to squeeze into most medium sized passages.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +6
Skills Perception +3, Stealth +6
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Wulves are curious creatures. Hardy as they are cunning, these vulpine predators are highly social, prefering to travel in packs and employ surprisingly advanced hunting techniques. About the size of a  as dire wolves, they have typically black and white coats with surprisingly soft yet durable fur.

They make great mounts, if you have the willpower to tame them, and the sense to keep them fed...

Keen Hearing and Smell. The Wulve has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Tightly Sprung. The Wulve has advantage on Dexterity saves, doesn't need to use movement to stand from prone, and they can also leap 2d10+10ft without run up.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Constrict. Grapple Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 1) bludgeoning damage.

Bonus Actions

Lithe. This creature can take either a regular attack, or a disengage action as a bonus action.

Monster Tags: Misc Creature

Habitat: ArcticHillMountain

TiredCrow

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