Wulves are curious creatures. Hardy as they are cunning, these vulpine predators are highly social, prefering to travel in packs and employ surprisingly advanced hunting techniques. About the size of a as dire wolves, they have typically black and white coats with surprisingly soft yet durable fur.
They make great mounts, if you have the willpower to tame them, and the sense to keep them fed...
Keen Hearing and Smell. The Wulve has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Tightly Sprung. The Wulve has advantage on Dexterity saves, doesn't need to use movement to stand from prone, and they can also leap 2d10+10ft without run up.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) piercing damage.
Constrict. Grapple Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 1) bludgeoning damage.
Lithe. This creature can take either a regular attack, or a disengage action as a bonus action.
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