Large Dragon, Any Evil Alignment
Armor Class 18
Hit Points 144 (16d10 + 64)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CON +8, WIS +5, CHA +7
Skills Deception +6, Perception +9, Stealth +5
Damage Immunities Lightning, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The chromatic abomination can breathe air and water.

Multiple Heads. The chromatic abomination has two heads. While it has more than one head, the chromatic abomination has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Reactive Heads. For each head the chromatic abomination has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the chromatic abomination sleeps, the other head is awake.

Actions

Multiattack. The chromatic abomination makes four attacks: two bite attacks and two claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 6 (2d6) lightning or poison damage (Its choice).

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage. 

Lightning Breath (Recharge 5-6). The chromatic abomination exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 50 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 5-6). The chromatic abomination exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (12d6) poison damage on a failed save, or half as much on a successful one.

Description

Either as an act to gain more power or out of a desperate need to have an heir, these beings are brought into the world by an unnatural union between different breeds of chromatic dragons. These abominations take the best and worst traits of both parents and use it to their advantage, making these creatures more dangerous than most dragons. These creatures are often twin-headed with one head matching the father and the other matching the mother.

Karma5003

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