Small Humanoid (Xvart), Chaotic Evil
Armor Class 13 Leather
Hit Points 12 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws DEX +5, CON +3
Skills Stealth +4
Senses Passive Perception 13
Languages Abyssal Abyssal
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Low Cunning. The Xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack. The Xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the Xvart’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Raxivort’s Tongue. The Xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Daggers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6+3X) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (1d6+3) bludgeoning damage.

Blowgun. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 1 piercing damage. On hit the creature is poisoned and has disadvantage on Attack rolls and Ability Checks.

 

Habitat: Forest

Curuthers

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