Medium Beast, Neutral
Armor Class 12
Hit Points 24 (3d8)
Speed 50 ft., climb 40 ft., swim 25 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +4, Stealth +4
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Extend Sense. The talisman panther acts as a wizard's familiar, allowing the wielder of the figurine to observe through the panther's senses. The wielder cannot direct the panther's movements while linked but may relay a simple directive such as "Scout ahead" before linking to the panther. If the panther ventures further than 100 feet, the wielder can un-link from the panther but cannot offer any directives.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Description

The Onyx Panther is summoned from a Figurine of Wondrous Power.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

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