Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Extend Sense. The talisman panther acts as a wizard's familiar, allowing the wielder of the figurine to observe through the panther's senses. The wielder cannot direct the panther's movements while linked but may relay a simple directive such as "Scout ahead" before linking to the panther. If the panther ventures further than 100 feet, the wielder can un-link from the panther but cannot offer any directives.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
The Onyx Panther is summoned from a Figurine of Wondrous Power.