Medium Or Small Undead, Any Alignment
Armor Class 18 (plate)
Hit Points 108 (12d8 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +8
Skills Athletics +5, Perception +2
Damage Resistances Fire
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Undead Fortitude. If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions

Multiattack. The soldier makes three attacks. two with its longsword and one with its shortsword

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Necro Breath (Recharge 5–6) The soldier exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 24 [rollable](7d6) Necrotic damage on a failed save, or half as much damage on a successful one.

PrinceOmari

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