Armor Class
18
(plate)
Hit Points
108
(12d8 + 40)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
20
(+5)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
CON +8
Skills
Athletics +5, Perception +2
Damage Resistances
Fire
Damage Immunities
Necrotic, Poison
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
Common, Draconic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
- Undead Fortitude. If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The soldier makes three attacks. two with its longsword and one with its shortsword
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Necro Breath (Recharge 5–6) The soldier exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 24 [rollable](7d6) Necrotic damage on a failed save, or half as much damage on a successful one.
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