Medium Beast, Unaligned
Armor Class 13 natural hide
Hit Points 27 (5d8)
Speed 20 ft., climb 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +4
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Kerit (spoken & sign language)
Challenge 1 (200 XP)
Proficiency Bonus +2

Bounding. A nandie-ape can make casual leaps of up to 10 feet as free actions when it moves. If a nandie-ape crosses broken terrain with obstacles it can climb or leap onto (boulders, tree limbs, roof beams, cage bars, et cetera), it moves at its climb speed and ignores difficult terrain caused by the obstacles.

 

Call to Arms. A nandie-ape boss can use its bonus action to make screeching calls. This gives it advantage on melee attack rolls against a creature if at least one of the nandie-ape's allies is within 5 feet of the creature and the ally isn't incapacitated.​

In addition, any members of the boss's colony within earshot of Call to Arms (about 300 feet) will come to aid the nandie-ape boss. (See Call to Arms in the Nandie-ape (Koddoelo) for details).​

 

Actions

Multiattack. The nandie-ape boss makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

 

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

 See the Nandie-Ape (Koddoelo)

(Originally named Nandie; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)​

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2021 8:55:28 AM
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12/20/2021 8:11:46 PM
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12/21/2021 3:04:47 AM
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Monster Tags: Misc Creature

Environment: ForestHill

casliber

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