Medium Celestial, Typically Lawful Good
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 50 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Poison
Condition Immunities Charmed, Paralyzed
Senses Darkvision 60 ft. , Passive Perception 11
Languages Celestial, Elvish, Sylvan --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the unicorn foal moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature of size large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target fails the save by more than 5, the unicorn foal can make another attack with its hooves against it as a bonus action.

Actions

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 3) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Teleport (1/Week). Once per week, when the unicorn foal would be reduced to 0 HP, it instead magically teleports itself and up to one willing creature it can see (or that is riding it) within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

Monster Tags: Misc Creature

Habitat: Forest

oran0007

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