Huge swarm of Medium fiends, Any Good Alignment
Armor Class 14 natural armor
Hit Points 30 (3d10)
Speed 14 ft., climb 17 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Skills Animal Handling +24
Senses Darkvision 200ft, Passive Perception 5
Languages Telepathy 140ft understands common, but cannot speak
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Actions

wood hammermelee weapon attack. +5 to hit, reach 40 ft., all targets in 40 ft. circle. Hit: 

icy wind . ranged magic Attack: +9 to hit, range 60 ft., 2 targets. Hit: use ray of frost spell.

Ice shard. Ranged magic Attack: +4 to hit, range 60 ft., 2 targets. Hit: use ice knife spell.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

orgoth_squishy

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