Medium Humanoid, Chaotic Neutral
Armor Class 17 Leather
Hit Points 37 (3d10)
Speed 35 ft.
STR
17 (+3)
DEX
20 (+5)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
17 (+3)
Skills Deception +25, Sleight of Hand +27, Stealth +25
Senses Darkvision, Passive Perception 18
Languages Common Knows Common and Drow.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait: (Once per 2 turns) If they are within 5ft of each other they may cast a spell, DOOM ORB. (Find in my home brew creations.)

 

 

Actions

 Xavir uses Rapier, and Talma uses 2 daggers.

Xavir's Action Melee Attack. Rapier: reach 5ft., +9 to hit 1d8+6 (Slashing) damage. 

Talma's Action Melee Attack. Daggersreach 5ft., (80ft if thrown) 1d4+2 (Slashing) damage. Repeat once.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

2 twins who will do anything for fame, glory, and money.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

CarperUnderbough

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