Aberrant Form. The Xenodragon's type is Dragon/Aberration.
Lurker in the Shadows. The Xenodragon has advantage on Stealth while within Darkness or Dim Light. While within Darkness, the Xenodragon also gains +5 to it's Stealth check.
Ambush Predator. If the Xenodragon attacks a surprised Creature and hits it with an attack during the first round of combat, it deals an additional 1d6 damage with each attack.
Acid Blood. Whenever the Xenodragon takes damage aside from Psychic or Fire, each creature within 5ft. of the Xenodragon must make a Dexterity Saving Throw DC 12, taking 9 (2d8) Acid Damage on a Failure.
Amphibious. The Xenodragon can breathe air and water.
Claws. Melee Weapon Attack: +5 to hit, reach 5ft. one target. Hit: 6 (1d6+3) slashing damage. A medium or smaller Creature hit by this attack becomes Grappled (escape DC 12) by the Xenodragon. A Creature Grappled in this way is also Restrained. If the Xenodragon has a Creature Grappled, it cannot use it's Claw attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one Grappled target Restrained by the Xenodragon. Hit: 28 (4d10 + 6) piercing damage.
Comments