Huge Dragon, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 130 (8d10)
Speed 30 ft., burrow 30 ft., fly 80 ft.
STR
25 (+7)
DEX
10 (+0)
CON
8 (-1)
INT
13 (+1)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws DEX +3, CON +2, WIS +5, CHA +1
Skills Perception +7, Stealth +5
Damage Vulnerabilities Acid, Radiant
Damage Resistances Necrotic
Damage Immunities Lightning
Condition Immunities Frightened
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

 

 

 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 13 (1d10 + 7) piercing damage plus 5 (1d10) necrotic damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 12 (1d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

Description

Once the Dragon reaches half health the Dragon recharges his breathe weapon and uses it immediately. The Dragon's breath weapon is also changes to necrotic damage.

If the creature who summoned the Dragon dies while the Dragon is still alive the Dragon with go into a rage state and releases an aura of necrotic energy giving a +2 to AC and creating a constant area of effect 20 feet around the dragon causing an immediate 5 necrotic damage a round to anyone within the area.

Lair and Lair Actions

If the dragon dies, an area of 1d10 miles is infected with necrotic energy, any creature within this area takes 2d10 necrotic damage an hour. The necrotic energy will disperse within 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2019 5:44:16 PM
195
3
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Coming Soon

Monster Tags: undead

Habitat: CoastalDesertHill

TheFantasticMrFoxe

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