Medium Humanoid (Human), Any Alignment
Armor Class 16 (studded leather)
Hit Points 71 (11d8 + 22)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +5, WIS +4
Skills Athletics +10, Perception +4
Senses Truesight 120 ft, Passive Perception 14
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. Able has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Weapon Changer. The human can use an action to change his weapon from one kind to another. i.e. change from sword to a mace, or a war-hammer to a war-axe.

Regeneration. If the human is killed, he spends 3 months in a sarcophagus regenerating, and upon completion of regeneration, retains his memories from his previous "incarnation" and once again roams about the land

Actions

Multiattack. Able makes two shortsword attacks.

Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) poison damage.

Bonus Actions

Rage. As a bonus action, Able can go into a rage. The rage lasts the duration of the battle, and only ends when the human is killed

Reactions

Parry. Able adds 3 to its AC against one melee attack that would hit it. To do so, the human must see the attacker and be wielding a melee weapon.

Monster Tags: humanoid

Habitat: Grassland

Samael_Owensanic

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