Medium swarm of Medium undead, Chaotic Evil
Armor Class 12
Hit Points 48 (4d10 + 18)
Speed
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4
Damage Immunities Poison
Senses Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Bite. Melee  Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) piercing damage plus 4 (1d4+2) Poison damage.

Claw.  Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d6+4) piercing damage plus 1d6 Poison damage.

 

 

Description

Undead Fortitude. If damage reduces the zombie gets to  0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 Duplicate. If the zombie killed an enemy in the past 5 hours, it can gorge on the enemy's carcass. After this bloody devouring, the zombie regains half of the creature's HP max in hit points.

 

 

Habitat: Underdark

Kittey66

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