Armor Class
12
Hit Points
48
(4d10 + 18)
Speed
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
9
(-1)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
STR +4
Damage Immunities
Poison
Senses
Passive Perception 9
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Bite. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) piercing damage plus 4 (1d4+2) Poison damage.
Claw. Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d6+4) piercing damage plus 1d6 Poison damage.
Description
Undead Fortitude. If damage reduces the zombie gets to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Duplicate. If the zombie killed an enemy in the past 5 hours, it can gorge on the enemy's carcass. After this bloody devouring, the zombie regains half of the creature's HP max in hit points.
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