Spellcasting. The mage is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): blade ward, fire bolt, light, mage hand, mind sliver, minor illusion,prestidigitation, sapping sting, shocking grasp,true strike
1st level (4 slots): cause fear, detect magic, gift of alacrity, identify,mage armor, magic missile, shield, silvery barbs
2nd level (3 slots): borrowed knowledge, hold person, misty step, phantasmal force, suggestion, wristpocket
3rd level (3 slots): counterspell, dispel magic, fireball, haste, hypnotic pattern, slow, thunder step
4th level (3 slots): banishment, confusion, dimension door, greater invisibility, locate creature
5th level (3 slot): cone of cold, mislead, synaptic static, temporal shunt
6th level (2 slots): eyebite, flesh to stone, mass suggestion, true seeing
7th level (1 slot): delayed blast fireball, plane shift, tether essence
Temporal Awareness. The mage's initiative includes its Intelligence modifier (+3).
Pause Spellcasting. When the mage casts a spell of 5th-level or lower, it can choose to delay the spell's effects, and store it's magic inside a tiny bead. The bead lasts for 1 hour, and it counts as a Tiny object with an AC of 15 and 1 hit point. A creature holding the bead can use an action to release the stored spell, using the mage's spell attack bonus and spell save DC. The creature who released the spell from the bead is treated as the caster for the purposes of sight and concentration.
The mage can only have one of these beads at a time. If it creates another, the previous one fades into dust, and the spell is lost. If the bead is destroyed before the duration ends, the spell is immediately released. If the bead remains for it's full duration without someone casting the spell, the bead crumbles to dust, and the spell is lost.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Chronal Shift (3/day). The mage forces itself of a creature within 60 feet of it to reroll an ability check, attack roll, or saving throw it just made.
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