Medium Fiend, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mauthe doog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The mauthe doog has advantage on attack rolls against a creature if at least one of the mauthe doog's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Fiery Fang. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage and 2 (1d4) fire damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Description

Mauthe Doogs are wolves that have been empowered and corrupted by fell magic.

They appear in the game: Fire Emblem: the Sacred Stones as enemies controlled by the demon king, Fomortiis.

Like the Bael I made before, the mauthe doog's type is fiend because of how the Bishop subclass is supposed to interact with them.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2022 4:37:02 PM
5
1
1
Coming Soon

Monster Tags: Misc Creaturefiend

Habitat: ForestGrasslandHillSwamp

Drumitch

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