Medium Fiend, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The mauthe doog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The mauthe doog has advantage on attack rolls against a creature if at least one of the mauthe doog's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Fiery Fang. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage and 2 (1d4) fire damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Description

Mauthe Doogs are wolves that have been empowered and corrupted by fell magic.

They appear in the game: Fire Emblem: the Sacred Stones as enemies controlled by the demon king, Fomortiis.

Like the Bael I made before, the mauthe doog's type is fiend because of how the Bishop subclass is supposed to interact with them.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2022 4:37:02 PM
4
1
1
Coming Soon

Monster Tags: Misc Creaturefiend

Environment: ForestGrasslandHillSwamp

Drumitch

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