Large Fiend, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 60 ft.
STR
17 (+3)
DEX
19 (+4)
CON
15 (+2)
INT
5 (-3)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws DEX +6
Skills Perception +3, Stealth +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The gwyllgi has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The gwyllgi has advantage on an attack roll against a creature if at least one of the gwyllgi's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The gwyllgi makes 3 hellfang attacks.

Hellfang. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

Gwyllgis are large three-headed wolves that have been twisted by fell magic. As fast as a warhorse, these creatures should not be underestimated.

These monsters appear in Fire Emblem: the Sacred Stones.

Monster Tags: Misc Creature

Environment: ForestGrasslandHillSwamp

Drumitch

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