Special Trait Name. Enter the description for your special trait.
Rejuvenation. If it has a phylactery, a destroyed Undead dragon gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The [Undead dragon] is a 18-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 7, +9 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [/spell]rase undead[/spell], [/spell]Animate Undead Army[/spell]
1st level (5 slots): [Tooltip Not Found], [/spell]heal undead[/spell]
2nd level (3 slots): [Tooltip Not Found]
3rd level (3 slots): [Tooltip Not Found][Tooltip Not Found]
4th level (3 slots): [Tooltip Not Found] [Tooltip Not Found]
5th level (3 slots): [spell]Create Greater Undead (Alpha)[spell]
6th level (1 slot): [spell]Revive Undead[spell]
7th level (2 slot):[spell]Undead resurrection[spell]
8th level (1 slot):[spell]Devastate undead[spell]
9th level (2 slot):[spell]eternal Undead[spell]
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
narcotic breath rollable](Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"narcotic breath"}[/rollable]. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6)narcotic damage on a failed save, or half as much damage on a successful one.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Frightening Gaze. The Undead dragon fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 3 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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