Huge Undead, Lawful Evil
Armor Class 19
Hit Points 85 (10d10 + 30)
Speed 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
24 (+7)
INT
6 (-2)
WIS
22 (+6)
CHA
10 (+0)
Saving Throws WIS +11
Skills Insight +12
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened
Senses Darkvision 60 ft., Passive Perception 14
Languages Telepathy Only languages it knew in life
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Three Heads. The zaru has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Necrotic Absorption. Whenever the zaru is subjected to necrotic damage, it takes no damage and regains a number of hit points equal to the necrotic damage dealt.

Actions

Multiattack. The zaru makes two fist attacks or one spell attack.

Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Description

It is said that the souls of those who do nothing in the face of evil are doomed to wander aimlessly in the nether realm as zaru.

Alackasam

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