Charge. If the Uni-Corn moves at least 20 feet straight toward a target and then hits it with a corn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The Uni-Corn’s innate spellcasting ability is Charisma (spell save DC 14). The Uni-Corn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The Uni-Corn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Uni-Corn’s weapon attacks are magical.
Multiattack. The Uni-Corn makes two attacks: one with its hooves and one with its corn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Corn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Healing Touch (3/Day). The Uni-Corn touches another creature with its corn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The Uni-Corn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the Uni-Corn is familiar with, up to 1 mile away.
The Uni-Corn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Uni-Corn regains spent legendary actions at the start of its turn.
Hooves. The Uni-Corn makes one attack with its hooves.
Shimmering Husk (Costs 2 Actions). The Uni-Corn creates a shimmering, magical husk around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the Uni-Corn’s next turn.
Heal Self (Costs 3 Actions). The Uni-Corn magically regains 11 (2d8 + 2) hit points.
Lair and Lair Actions
Archdruid Bryrona's nature preserve serves as a regional lair and provides beneficial effects to all plant creatures. On initiative count 20 (losing initiative ties), the Uni-Corn takes a lair action to cause one of the following effects:
Toxic Spores. The nature preserve fills a 20-foot cube within the battlefield with toxic spores. Each non-plant creature in that area must succeed on a DC 11 Constitution saving throw or take 9 (2d6) poison damage and be poisoned until the end of its next turn.
Regeneration. The Uni-Corn regains 20 hit points if it has at least 1 hit point.
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