Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection.  A humanoid bitten by an Infectious Zombie makes a DC 13 Con save.  On fail they lose 1d6 max hit points and lose 1d6 to their HP max per day.  A bitten humanoid who dies rises 1d4 hours later as a zombie, unless the humanoid is restored to life or its body destroyed.  A spell like Greater Restoration, Remove Disease or Wish can remove the infection.  

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.  *See Special Trait: Infection*

Description

Infectious zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.  Their mouths begin to salivate and drool with a sickly-looking substance when there is something nearby for them to feed on.

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2022 4:25:46 PM
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Monster Tags: undead

Habitat: Urban

Thatcher_Tydes

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