Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Infection. A humanoid bitten by a zombie makes a DC 13 Con save. On fail they lose 1d6 max hit points and lose 1d6 to their HP max per day. A bitten humanoid who dies rises 1d4 hours later as a zombie, unless the humanoid is restored to life or its body destroyed. Spells like Greater Restoration, Remove Disease, or Wish can remove the infection.
Sword / Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) Slashing damage.
Bow. Ranged Weapon Attack: +5 to hit, Reach 30/120 ft., one target. Hit: 6 (1d10) Piercing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. *See Special Trait: Infection*
Description
Infectious Zombie Soldiers move with a jerky, uneven gait. They are clad in the rusty armor and moldering apparel they wore when put to rest, and drag along their decaying weapons. Their mouths begin to salivate and drool with a sickly-looking substance when there is something nearby for them to feed on.
Previous Versions
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5/19/2022 4:36:48 PM
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