Medium Undead, Neutral Evil
Armor Class 12
Hit Points 30 (3d10 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection.  A humanoid bitten by a zombie makes a DC 13 Con save.  On fail they lose 1d6 max hit points and lose 1d6 to their HP max per day.  A bitten humanoid who dies rises 1d4 hours later as a zombie, unless the humanoid is restored to life or its body destroyed.  Spells like Greater Restoration, Remove Disease, or Wish can remove the infection. 

 

Actions

Sword / Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) Slashing damage.

Bow.  Ranged Weapon Attack: +5 to hit, Reach 30/120 ft., one target. Hit: 6 (1d10) Piercing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.  *See Special Trait: Infection*

Description

Infectious Zombie Soldiers move with a jerky, uneven gait. They are clad in the rusty armor and moldering apparel they wore when put to rest, and drag along their decaying weapons.  Their mouths begin to salivate and drool with a sickly-looking substance when there is something nearby for them to feed on.

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2022 4:36:48 PM
2
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Coming Soon

Habitat: Urban

Thatcher_Tydes

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