Medium Or Small Undead, Neutral Evil
Armor Class 10
Hit Points 25 (3d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws DEX +2
Skills Perception +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Undead Beast to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Keen Hearing and Smell. The Undead Beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

Undead Beasts move with an agile, bestial stride. Each is an abomination, covered in twisted flesh and with no resemblence to their former selves, their barks and yips serve only to remind mortals of their insatiable hunger to devour the living.

Monster Tags: undead

Habitat: Urban

nyanpiggle

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