Undead Fortitude. If damage reduces the Undead Beast to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Keen Hearing and Smell. The Undead Beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Undead Beasts move with an agile, bestial stride. Each is an abomination, covered in twisted flesh and with no resemblence to their former selves, their barks and yips serve only to remind mortals of their insatiable hunger to devour the living.
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