Large Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 230 (16d12 + 64)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +3, CON +7, WIS +3, CHA +4
Skills Perception +6, Stealth +3
Damage Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Reactions

Tail Whip. When hit by a melee attack within 5 feet, Cryovain uses his tail to deal damage. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.  The attacking creature makes a DEX Save DC 15.  On fail they are knocked prone.

Legendary Actions

Cryovain can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.

Detect (Costs 1 Action): The dragon makes a Wisdom (Perception) check.

Frost Blast (Costs 2 Actions):   Cryovain must be on the ground.  He blows his wings and blasts a cold breath at the ground at his feet, flying 15 feet into the air, invoking no attacks of opportunity.  Any creature within 20 ft of Cryovain makes a DC 15 Strength save.  On Fail they are pushed back 60 ft and knocked prone, taking (13) 2d6+6 Cold damage.  On success they are pushed back 30 ft and NOT knocked prone, taking half damage . .  If a creature is about to go off a cliff they can make a DC 10 Dex save to catch the ledge.  If a creature hits a wall they take 1d6 Bludgeoning damage for every teen feet they moved.
The cold breath recreates a 20 ft square of ice on the ground, if there wasn’t any before.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

 

Description

Cryovain is a large well-fed white dragon who’s roar echoes and bounces off the mountain walls.   He has leathery blue and white skin and thick rough scales.  His eyes look as If they contain certain icy death.  Around his neck there is an old scared ring in his hide as if he once wore a collar of some kind.  

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2022 3:42:54 PM
10
3
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Coming Soon

Habitat: Arctic

Thatcher_Tydes

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