Miasma When the creature cannot find its prey, it can release this purple fog off of its skin. It radiates off of the creature and spreads around it about 25 ft. If a creature is within the radius of this Miasma, then they must make a Con Saving throw. Upon a failed saving throw, the player/creature takes 2d10 psychic damage + 7. They also feel this surge of power pulse through their body. They are now inflicted with the beginning of the madness state. A taste of the creature's power fills the player with a sensation for more, for the next 1d4 days, the player is inflicted with madness which progressively gets worse. On the final day, the player feels compelled to assist creatures that are aligned to that of Unions. This condition can be cured with dispel curse. On a saved throw the player/creature only takes half damage and learns not to breathe in the Miasma. (Union can only perform this ability twice a day, and the eye must be out)
Realities Barge Using one of Unions massive hands, it can send one crashing down upon a player/creature. It is quite easy to predict as to where it is going to land, players can make a Dex saving throw (DC13) to dodge the attack. If a player is hit with this attack, they are slammed into the ground and smashed. Taking 4d10 bludgeoning damage. If another creature is within 10 feet of this attack, they feel the ground tremble beneath the creatures attack and are sent back, if there was an object behind the creature afflicted by this attack that they would've slammed into, they pass completely through and are pushed 10 feet backward.
Mania Slash When another creature is within 10 feet of Union, it can send two swipes towards them. This attack is much harder to dodge, the large hands swoop towards the ground from left to right. When a creature is hit by this attack, Union can choose to grab them. If Union does not grab them, they take 2d10 slashing damage + 7 per each hand. If the creature is grappled by the aberration, it can choose to slam it towards a wall, the ground, or the ceiling. When the creature does this, it has to make sure it has another action to do so. Players who are thrown take 3d10 + 5 bludgeoning damage. When the creature rolls a nat 20, the player breaks a bone.
Charging Rage Union can choose, while in a chase sequence, to Rage Run at the creature. Its speed progressively increases from its normal running speed plus 15 ft. Once it finally catches up with its target, it can tilt one of its heads down and slam into the target with full force. This shoves the player/creature forward (15 ft) and they take 3d10 + 7 bludgeoning damage. If they hit a Wall with force, they take an additional 10 bludgeoning damage.
Minds Eye If Union had its eye out while being attacked, it gets an advantage on any saving throw due to the attack thanks to its heightened awareness.
If Union takes enough damage to render it to less than half health, it can choose to flip itself over, exposing its underbelly and more of its massive maw. The creatures eye is now exposed within the mouth, and Union has the new ability to consume.
Consume Upon exposing itself, Union now has the ability to grab anything within 10 feet of it. Upon grabbing a creature, Union can consume it. the player/creature can make a strength saving throw to see if they can break from its massive grasp. (DC18) Upon consuming what Union has, it now gains the traits of the creature. The creature it has eaten is not dead though once per their turn they can make a Strength saving throw to see if they upset Union enough to have it throw it up. Union can only use this twice per day, and the creature that is consumed also takes 2d10 acidic damage every turn it spends within its stomach.
Description
The Amalgam Alpha is a massive and grotesque mishmash of multiple corpses, some disfigured some intact, some of which are still vaguely conscious about their current state. The creature stands almost 4 meters tall and has huge limbs that can squash flat an adult human in one hit. Upon taking enough damage, the Amalgam Alpha can flip over and reveal a large vertical maw that can swallow most preys with relative ease.
It has an eye stalk that it uses to scan its surroundings, which also serves as a weak spot along with another one inside its maw.
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