Action Surge (2/Day). Wynson takes a second action. This feature can only be used once per turn. Whenever you use this feature, Wynson can teleport up to 30ft to an unoccupied space.
Indomitable (2/Day). Whenever Wynson fails a saving throw, you can choose to reroll the save, potentially turning it into a success.
Multiattack. Wynson makes three attacks with his Lance. One of those attacks can be swapped with a Leaping Blow.
Lance. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d8+5) piercing damage.
Leaping Blow. Wynson leaps into the air and attacks the target with a Lance attack with advantage. On a hit, the target takes the normal damage, plus 4d6 thunder damage. Whether or not the attack hits, each creature within 10 feet of the target must make a DC 18 Strength saving throw, taking 4d6 thunder damage on a failure, or half as much on a success.
Second Wind (1/Day). Wynson regains 25 (1d10+20) hit points.
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