Medium Humanoid, Neutral Evil
Armor Class 17 (Half Plate)
Hit Points 290 (21d10 + 275)
Speed 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
11 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +10, CON +10
Skills Acrobatics +10, Athletics +10
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 13
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Action Surge (2/Day). Wynson takes a second action. This feature can only be used once per turn. Whenever you use this feature, Wynson can teleport up to 30ft to an unoccupied space. 

Indomitable (2/Day). Whenever Wynson fails a saving throw, you can choose to reroll the save, potentially turning it into a success. 

Actions

Multiattack. Wynson makes three attacks with his Lance. One of those attacks can be swapped with a Leaping Blow. 

Lance. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d8+5) piercing damage.

Leaping Blow. Wynson leaps into the air and attacks the target with a Lance attack with advantage. On a hit, the target takes the normal damage, plus 4d6 thunder damage. Whether or not the attack hits, each creature within 10 feet of the target must make a DC 18 Strength saving throw, taking 4d6 thunder damage on a failure, or half as much on a success. 

Bonus Actions

Second Wind (1/Day).  Wynson regains 25 (1d10+20) hit points.

JasonMatlock

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