Medium Humanoid (Orc), Chaotic Evil
Armor Class 19 half plate, sheild gauntlet
Hit Points 345 (30d12 + 150)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +9, CON +10, WIS +10
Skills Athletics +10, Insight +11, Intimidation +7, Survival +11
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Common, Orc
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If Wrath fails a saving throw, he can choose to succeed instead.

Aggressive. As a bonus action, Wrath can move up to his speed toward a hostile creature that he can see.

Blood Lord's Blessing. When Wrath reduces a hostile creature to 0 hit points, he gains back 27 (6d8) hit points.

Undead Dominion. Undead creatures created or charmed by Wrath are permanently under his command.

Spellcasting. Wrath is a 17th- level spellcaster. His spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). Wrath has the following spells prepared:

Cantrips: chill touch, green-flame bladetoll the deadshillelagh*, eldritch blast (cast from Demon Staff)

1st level (4 slots): banecause fearcommandray of sickness

2nd level (3 slots): crown of madnessdarknessray of enfeeblement

3rd level (3 slots): animate deadhunger of hadarvampiric touch

4th level (3 slots): death ward*, blightshadow of moil

5th level (3 slots): cone of colddominate persondestructive wave

6th level (2 slots): create undeadcircle of death

7th level (1 slot): finger of deathplane shift

8th level (1 slot): cloneAbi-Dalzim's horrid wilting

9th level (1 slot): time stop

*Wrath casts shillelagh and death ward on himself before combat.

Actions

Multiattack. Wrath makes three melee attacks or three ranged spell attacks with the Demon Staff.

Bladed Gauntlet. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage plus 10 (3d6) poison damage, and the target makes a DC 16 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target becomes unconscious. The target wakes if it takes damage or if another creature takes an action to wake it.

Demon Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage, plus 14 (4d6) psychic damage. In addition, Wrath can force the target to make a DC 19 Wisdom saving throw. On a failed save, Wrath use's Hurl Through Hell, expending one of its daily uses.

Demon Staff Blast. Ranged Spell Attack: +11 to hit, range 300 ft. one target. Wrath casts eldritch blast from the Demon Staff.

Hurl Through Hell (3/day). When Wrath hits a creature wit ha Demon Staff attack, he can use this feature to instantly transport the target through the lower planes. The target disappears and hurtles through a nightmare landscape. At the end of Wrath's next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 55 (10d10) psychic damage as it reels from its horrific experience.

Army of Darkness (Recharge 5-6). Each undead creature of Wrath's choice within 60 feet of him can use its reaction to move up to half its speed and make one weapon attack.

Empower Undead (Recharge 5-6). Each undead within 60 feet of Wrath regains 23 (4d8 + 5) hit points, and have advantage on attack rolls and saving throws until the end of Wrath's next turn.

Reactions

Shadow Transposition. When a creature Wrath can see targets it with an attack, he chooses an undead under his command with 30 feet of him. Wrath and the undead creature swap places, and the chosen undead becomes the target instead.

Description

There once was a chieftain of a small tribe of orcs high in an isolated mountain range. He rejected their gods and was banished for his heresy, disappearing into the frozen wastes. Years later, he returned with long shock white hair and black robes roiling with the shadow of dark magic and holding a onyx staff capped with a angry looking glowing green orb. His old tribe grinned hungrily as his return meant his death was at hand, but the outcast chieftain had found a new god amidst the frozen emptiness in his time away and behind him now rose an army of the dead; his army. His return was not a happy one for those who wished him ill that day, for they would feel the fullness of his wrath.

Monster Tags: NPCOrchumanoid

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Se7enThunders

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