Storm Sense. The Lindworm can sense anything or anyone in its storms.
Storm Chaser. A large electrical storm follows the Lindworm wherever it goes.
- Multiattack. The dragon makes three attacks: one with its bite and either one constrict or swallow , as well as being able to use two Storm Aspects.
- Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d10 + 5) piercing damage plus (1d10)lightning damage.
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Constrict. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (4d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the worm can't constrict another target.
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Swallow. The Lindworm makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Lindworm, and it takes 5 (2d8) acid damage at the start of each of the Lindworm's turns. If the Lindworm dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
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- Lightning Breath (Recharge 6). The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
- Thunder Scream (Recharge 3-6). The Lindworm lets out a terrible scream, casting a spell equal to a 3rd level Thunder Wave attack spell.
- Hurricane (Once every day) Costs two Storm Aspects. The Lindworm creates a hurricane that is 50ft at its widest and spans from the ground to the clouds. Anything that isn't firmly place to the ground in a 100ft radius will be sucked into the hurricane. A DC 15 Strength check is required for every turn spent in the radius. On a failed check the target will be sucked into the hurricane. For every turn spent in the hurricane make a DC 15 dexterity saving throw. On a failed throw roll a d8. If the d8 rolls a 1-2 player is hit by a tiny object, 3-4 player is hit by a small object, 7-8 player is hit by a large object. A player hit by a tiny object receives 1d4 -1 Bludgeoning damage, if hit by a small object; 2d4 Bludgeoning damage, if hit by a large object; 2d8 +1 Bludgeoning damage. The Hurricane ends after 10 turns or if the Lindworm leaves the area.
The Shadow of the Storm. The Lindworm can blend into the storm making almost impossible for it to be seen. All ranged attacks are shot at disadvantage. This reaction is made null if the Lindworm uses a melee attack.
Expert Flyer. Flying away will not provoke opportunity attacks.
Description
5 Dragons, stripped from their limbs became one with their primordial elements. The Lindworms (limbless dragons) are normally Chaotic evil, however if they remember their name, they are grated higher intelligence and past memories. One such Lindworm is the Storm Lindworm. Its storm and hurricane allow him to lay waste to all cities it comes of across. Although he is one of the weakest of the Lindworms in terms of hitpoints. His ability to blend into his storm makes it very difficult to shoot him. This allows for rapid hit-and-run tactics.
Lair and Lair Actions
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