Medium Undead (Paladin), Lawful Neutral
Armor Class 17 plate
Hit Points 60 (10d12)
Speed
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +6
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Poisoned, Unconscious
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. Durahal is a 1st  level spellcaster. Its spellcasting ability is  wisdom spell save DC 13.

The Durahal has the following Paladin spells prepared:
Cantrips: Darkness Bind, Darkness absorb

1st level: Darkness smite

Actions

Great Swing Durahal swings his greatsword 5 times

Greatsword: +3 to hit, reach 10 ft., one target, hit; 16 (1d20 plus 6) slashing damage

 

Reactions

Block:  Durahal adds 4 to its AC against one melee attack that would hit it. To do so, Durahal must see the attacker and be wielding a melee weapon.

 

Description

 A headless knight

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

mysterymaster27

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