Spellcasting. Durahal is a 1st level spellcaster. Its spellcasting ability is wisdom spell save DC 13.
The Durahal has the following Paladin spells prepared:
Cantrips: Darkness Bind, Darkness absorb
1st level: Darkness smite
Great Swing Durahal swings his greatsword 5 times
Greatsword: +3 to hit, reach 10 ft., one target, hit; 16 (1d20 plus 6) slashing damage
Block: Durahal adds 4 to its AC against one melee attack that would hit it. To do so, Durahal must see the attacker and be wielding a melee weapon.
Description
A headless knight
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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