Armor Class
16
(natural armor)
Hit Points
136
(13d10 + 65)
Speed
30 ft.
STR
20
(+5)
DEX
8
(-1)
CON
21
(+5)
INT
7
(-2)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
STR +9, DEX +3
Skills
Perception +5, Stealth +3, Survival +5
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Giant
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Snowcloke. The abominable snow has advantage on stealth checks in snowy regions or during snowy weather.
Actions
Multiattack. The abominable snowman makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) cold damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the target’s next turn.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Reaping Arms (Recharge 5–6). The abominable snowman makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.
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