Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell. If located in the sewers, the overwhelming stench instead leads to disadvantage on those checks.
Poor Regeneration. The troll regains 3 hit points at the start of its turn. If the troll takes acid, lightning, cold, or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes two attacks: up to one with its bite and up to two with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Description
Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
This particular type of troll has spent too long in an area where its regenerative powers are in constant combat with the toxicity of its vicinity, and it is beginning to weaken substantially.
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