Mimicry. Mirebel can mimic simple sounds she has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Regeneration. Mirebel regains 10 hit points at the start of her turn. If Mirebel takes damage from a silvered weapon or a spell, this trait doesn’t function at the start of her next turn. Mirebel dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Swift Wing. Whenever Mirebel uses the Dash action, her speed (in all forms) increases by 5 feet until the end of her turn.
Multiattack (Human or Hybrid Form Only). Mirebel makes two weapon attacks, one of which may be with her hand crossbow. If Mirebel is wielding a dagger in each hand, she may make one dagger attack as a bonus action.
Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 5 (1d4 + 3) piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.
Dagger (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Change Shape. Mirebel polymorphs into a raven–humanoid hybrid or into a raven, or back into her humanoid form. Her statistics, other than her size and speed, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. Mirebel reverts to her humanoid form if she dies.
Light as a Feather. Once on each of her turns, Mirebel can use a bonus action to take either the Dash or Dodge action.
Description
Concept credit: u/OldAndOldSchool (Reddit)
Block build. u/RINZL3R (Reddit)
Mirebel Vinshaw is an athletic dark-haired teenager who is the daughter of Muriel Vinshaw. She is the fastest flyer among the Keepers of the Feather and is often used by Davion Martikov to send urgent messages. Mirebel is sure of herself and tends always to be in a hurry, speaking her message then winging away in a flash.
All Rights. Wizards of the Coast
Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
In their human and hybrid forms, wereravens favor light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
A Kindness of Wereravens. Wereravens refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide in plain sight among them.
Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
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