The King's Shield. any physical attack on creature has a 1d4 lightning backlash that damages whatever is attacking the creature.
Spellcasting. The zymmyl is a 3rd-level spellcaster. Its spellcasting ability is 15 (spell save DC #, +# to hit with spell attacks). The Zymmyl has following sorcerer spells prepared:
Cantrips (at will): Thunderclap, Shocking Grasp
1st level (2 slots): Thunderwave, Sheild
Godspeed Death. Melee Weapon Attack: +3 to hit, reach self + 1ft., 3 target. Hit: 28 (3d8 +4) Lightning damage.
Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 2) slashing damage.
Crackling Roar. RangedWeapon Attack: +4 to hit, range 2/200 ft., 5 target. Hit: 22 (1d20 + 2) Lightning damage. Status effects of 1/3 chance of shock + 1/4 chance of blindness + 1/4 chance of deafening & 1/10 chance of stun.
The zymmyl cracks lightning from its jaw and covers itself in lightning it then charges around trying to ram into anyone it can to deal 1d4 lightning damage.
Zip. If attacked by an electrical based spell the creature will absorb it taking no damage and will use it as energy in its attacks buffing by +3 but also buffing health points +5 and run speed +10ft for one turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
it looks like a blue dragon with no wings that doesn't grow larger than 10ft, average size being 6-8ft.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
a 3rd level spellcaster is 1/4?! you might wanna change that