Large Monstrosity, Typically Lawful Evil
Armor Class 20 Natural Armour
Hit Points 187 (34d10 + 34)
Speed 40 ft., This speed increases when 'Hunting' , climb 40 ft., swim 20 ft. When in waters less than 10 ft in depth, it goes at walking speed., burrow 10 ft.
STR
22 (+6)
DEX
20 (+5)
CON
18 (+4)
INT
8 (-1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +10, DEX +9, WIS +6
Skills Insight +4, Intimidation +7, Nature +3, Perception +4
Damage Vulnerabilities Fire, Poison
Damage Resistances Bludgeoning, Radiant
Condition Immunities Blinded, Charmed, Frightened, Grappled
Senses Darkvision, Tremorsense, Passive Perception 20
Languages Abyssal, All, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Terror Radius: Any creature entering a 10x10 ft square in front of the Veybiol must succeed a Wisdom Saving Throw of 12 or higher otherwise they become frightened until they leave the area, the Veybiol dies or they take another attempt another Wisdom Saving Throw of 12 or higher at the end of their turn, if they succeed, they are no longer frightened, any creature that is relieved of the frightened effect (Or dodges it outright) can no longer be frightened for another 24 hours unless grappled by the Veybiol's reaction.

Hunting: When out of combat for over an hour and in healthy condition (75% Hit Points or higher), the Veybiol will begin 'hunting'. Whilst hunting it moves around It can move at 60 ft on flat terrain 50 ft on flat terrain with obstacles that take up at least 5x5 ft and difficult terrain, it's Passive Perception also increases to 26, and cannot make stealth checks. Upon finding a creature or group of creatures at CR 12 at most, it will make an insight check to judge whether they have "pushed their luck." or have done something evil to the world, if they have, it will begin combat with them.

Language: It can understand all languages, but will only respond to exotic languages or if they believe the speaker to know much about creatures such as it, it will only respond in primordial, sylvan, or any other exotic language.

 Immutable Form: The Veybiol is immune to effects that would alter it's form.

 

Actions

Maul: +10 to hit, 1 target. 55 (10d8 + 10) Slashing Damage, Can only attack targets in Terror Radius.

Claw: +10 to hit, 8 ft range, up to 2 targets. 38.5 (7d8 + 7) Slashing Damage

 Midnight Scream (Once per short/long rest): The Veybiol releases pure terror in a 40-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw, taking 28 (8d6) necrotic damage, gaining one level of exhaustion, and becoming frightened, they do not get exhaustion or frightened on a successful one, The Veybiol's Terror Radius also expands to 15x15 ft for three turns.

 

Reactions

Tentacle shot: If a creature (Medium or lower) moves into it's space, it has to make a Dexterity Saving Throw of 14 or higher or be grappled by the Veybiol and become frightened until they are no longer grappled.

Description

"As I stood there in terror, the scraping of earth and thumping of trees came closer and closer until they revealed an impossible monstrosity, it was a tree-like being, shaped like an arch that slowly thickened as it reached the end of it's width, where laid monstrous claws capable of clawing out the insides of a giant, or hurling a golem. It flapped one of it's claws into the side of the tree I sat on, landing me on the ground, staring face-to-face with this creature, this was the end."  -Torrence Flangail's last moments.

Veybiols, a somewhat tree-like monstrosity of uncanny proportions. It's torso, close to the size of a goblin, a head slightly larger than a rabbit, claws equal in length to a human and as wide as their arm span. At the hip region, a cylindrical part double the width of a round shield and coming out, 5-8 small tentacles. With it's wing-like claws stretching out into an arch, roughly 10 ft of room under it and about 8 ft wide and 5 ft long, with the lower half bent back and the head slightly tilted down at any prey medium and below, feeling frightened and shocked to their core, pondering at their fate. They tend to stay in the region they first entered the material plane in, but if they do travel, they tend to go through Coastal, Desert and Hill regions more hastily, preferring Forests, Swamps and Grasslands more. They never enter a city, town or other form of civilization, preferring to pick off travellers, merchants, and people who temporarily enter the wilderness to hunt or forage for food and resources. They also tend to adapt to the region they're in (Hint at possible subspecies.)

It's Origins are unknown but it is speculated to be a collaboration of powerful creators of many kinds, be it fey, elemental, or celestial. This is further emphasised by the languages it understands and speaks, along with it's appearance.

If you were to ask a being of incredible power or a creator of a plane, and they were willing to answer, all they'd be able to say is "Once a large group of creators like me got together and created their own plane that only they could access, which may not currently exist anymore. They mixed all of the aspects of their respective planes and created many monstrosities, including the Veybiol, and despite all having their own goals and beliefs, were able to agree to give the Veybiol one goal, "To take the lives of those who've come close to death, or have attacked one of it's many homes." This happened long ago and many of the individuals involved have been killed or stripped of their powers, many have tried to banish their creations to Carceri, but due to being directly created by many powerful people, none have succeeded." These words may change depending on how willing the creator is to tell you and their place in the story.

Creator's Note: You can also alter this story to fit your campaign if you wish, It's mostly just a cool piece of lore I made. I'm also okay if you wish to create some of the other creatures that were created the same way as the Veybiol (Just please don't claim that it's your own and credit me.)

 

Monster Tags: monstrosity

Habitat: CoastalDesertForestGrasslandHillSwamp

Selary

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